Note
This namespace is available only when developing for Windows.
Provides base classes that represent processors used by the XNA Framework Content Pipeline when processing specific game asset types.
Classes
| Name | Description | |
|---|---|---|
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CompiledEffectContent | Represents a compiled Effect. |
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EffectProcessor | Processes a string representation to a platform-specific compiled effect. |
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FontDescriptionProcessor | Provides methods to convert a font description class containing the name and size of a font into SpriteFontContent. |
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FontTextureProcessor | Provides methods to convert a specially marked 2D bitmap into SpriteFontContent. |
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MaterialProcessor | Builds the effects and textures of a MaterialContent object. |
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ModelBoneContent | Stores design-time data for a ModelBone asset. |
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ModelBoneContentCollection | A collection of ModelBoneContent objects. |
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ModelContent | Stores design-time data for a Model asset. |
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ModelMeshContent | Stores design-time data for a ModelMesh asset. |
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ModelMeshContentCollection | A collection of ModelMeshContent objects. |
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ModelMeshPartContent | Stores design-time data for a ModelMeshPart asset. |
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ModelMeshPartContentCollection | Collection of ModelMeshPartContent objects. |
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ModelProcessor | Processes a game asset mesh to a model content that is optimal for runtime. |
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ModelTextureProcessor | Processes textures for 3D models. |
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PassThroughProcessor | Provides an implementation of a no-operation processor that returns an unmodified copy of the input data. |
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SongContent | Represents a processed Song object. |
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SongProcessor | A custom song processor that processes an intermediate AudioContent type. |
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SoundEffectContent | Represents a processed sound effect. |
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SoundEffectProcessor | Provides a custom sound effect processor that processes an intermediate AudioContent type. |
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SpriteFontContent | Provides methods and properties for managing a design-time SpriteFont Class holding packed font data. |
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SpriteTextureProcessor | Processes textures for use as 2D sprites or user interface components. |
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TextureProcessor | Provides methods for processing textures. |
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VertexBufferContent | Provides methods and properties for managing a design-time vertex buffer that holds packed vertex data. |
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VertexDeclarationContent | Provides methods and properties for maintaining the vertex declaration data of a VertexContent. |
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VideoProcessor | Processes videos for playback within a game. |
Enumerations
| Name | Description | |
|---|---|---|
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EffectProcessorDebugMode | Specifies how debugging of effects is to be supported in PIX. |
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MaterialProcessorDefaultEffect | Specifies the default effect type. |
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TextureProcessorOutputFormat | Specifies the target output (of type SurfaceFormat) of the texture processor. |
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