Defines the standard animation textures for an avatar's eyes.
Windows Specific Information |
|---|
| Avatar-related APIs are exposed on Windows to ease cross-platform development between Windows and the Xbox 360. All avatar-related methods return default values, and rendering methods do not draw anything to the screen. |
Namespace: Microsoft.Xna.Framework.GamerServices
Assembly: Microsoft.Xna.Framework.Avatar (in microsoft.xna.framework.avatar.dll)
Syntax
public enum AvatarEye
Members
| Member name | Description | |
|---|---|---|
| Angry | Angry eye position. | |
| Blink | Blinking eye position. | |
| Confused | Confused eye position. | |
| Happy | Happy eye position. | |
| Laughing | Laughing eye position. | |
| LookDown | Looking down eye position. | |
| LookLeft | Looking left position. | |
| LookRight | Looking right eye position. | |
| LookUp | Looking up eye position. | |
| Neutral | Neutral eye position. | |
| Sad | Sad eye position. | |
| Shocked | Shocked eye position. | |
| Sleeping | Sleeping eye position. | |
| Yawning | Yawning eye position. |
See Also
Reference
Microsoft.Xna.Framework.GamerServices Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP
Windows Specific Information