表示深度模具状态结构,并提供用于创建深度模具状态结构的便捷方法。
语法
struct CD3D11_DEPTH_STENCIL_DESC : D3D11_DEPTH_STENCIL_DESC {
void CD3D11_DEPTH_STENCIL_DESC();
void CD3D11_DEPTH_STENCIL_DESC(
const D3D11_DEPTH_STENCIL_DESC & o
);
void CD3D11_DEPTH_STENCIL_DESC(
CD3D11_DEFAULT unnamedParam1
);
void CD3D11_DEPTH_STENCIL_DESC(
BOOL depthEnable,
D3D11_DEPTH_WRITE_MASK depthWriteMask,
D3D11_COMPARISON_FUNC depthFunc,
BOOL stencilEnable,
UINT8 stencilReadMask,
UINT8 stencilWriteMask,
D3D11_STENCIL_OP frontStencilFailOp,
D3D11_STENCIL_OP frontStencilDepthFailOp,
D3D11_STENCIL_OP frontStencilPassOp,
D3D11_COMPARISON_FUNC frontStencilFunc,
D3D11_STENCIL_OP backStencilFailOp,
D3D11_STENCIL_OP backStencilDepthFailOp,
D3D11_STENCIL_OP backStencilPassOp,
D3D11_COMPARISON_FUNC backStencilFunc
);
void ~CD3D11_DEPTH_STENCIL_DESC();
};
继承
CD3D11_DEPTH_STENCIL_DESC 结构实现D3D11_DEPTH_STENCIL_DESC。
成员
void CD3D11_DEPTH_STENCIL_DESC ()
实例化未初始化 CD3D11_DEPTH_STENCIL_DESC 结构的新实例。
void CD3D11_DEPTH_STENCIL_DESC ( const D3D11_DEPTH_STENCIL_DESC & o)
实例化 使用 D3D11_DEPTH_STENCIL_DESC 结构初始化的 CD3D11_DEPTH_STENCIL_DESC 结构的新实例。
void CD3D11_DEPTH_STENCIL_DESC ( CD3D11_DEFAULT unnamedParam1)
实例化使用默认深度模具状态值初始化的 CD3D11_DEPTH_STENCIL_DESC 结构的新实例。
void CD3D11_DEPTH_STENCIL_DESC( BOOL depthEnable, D3D11_DEPTH_WRITE_MASK depthWriteMask, D3D11_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D11_STENCIL_OP frontStencilFailOp, D3D11_STENCIL_OP frontStencilDepthFailOp, D3D11_STENCIL_OP frontStencilPassOp, D3D11_COMPARISON_FUNC frontStencilFunc, D3D11_STENCIL_OP backStencilFailOp, D3D11_STENCIL_OP backStencilDepthFailOp, D3D11_STENCIL_OP backStencilPassOp, D3D11_COMPARISON_FUNC backStencilFunc)
void ~CD3D11_DEPTH_STENCIL_DESC ()
销毁 CD3D11_DEPTH_STENCIL_DESC 结构的实例。
注解
下面是 D3D11.h 定义CD3D11_DEPTH_STENCIL_DESC的方式:
struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC
{
CD3D11_DEPTH_STENCIL_DESC()
{}
explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :
D3D11_DEPTH_STENCIL_DESC( o )
{}
explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )
{
DepthEnable = TRUE;
DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
DepthFunc = D3D11_COMPARISON_LESS;
StencilEnable = FALSE;
StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =
{ D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
FrontFace = defaultStencilOp;
BackFace = defaultStencilOp;
}
explicit CD3D11_DEPTH_STENCIL_DESC(
BOOL depthEnable,
D3D11_DEPTH_WRITE_MASK depthWriteMask,
D3D11_COMPARISON_FUNC depthFunc,
BOOL stencilEnable,
UINT8 stencilReadMask,
UINT8 stencilWriteMask,
D3D11_STENCIL_OP frontStencilFailOp,
D3D11_STENCIL_OP frontStencilDepthFailOp,
D3D11_STENCIL_OP frontStencilPassOp,
D3D11_COMPARISON_FUNC frontStencilFunc,
D3D11_STENCIL_OP backStencilFailOp,
D3D11_STENCIL_OP backStencilDepthFailOp,
D3D11_STENCIL_OP backStencilPassOp,
D3D11_COMPARISON_FUNC backStencilFunc )
{
DepthEnable = depthEnable;
DepthWriteMask = depthWriteMask;
DepthFunc = depthFunc;
StencilEnable = stencilEnable;
StencilReadMask = stencilReadMask;
StencilWriteMask = stencilWriteMask;
FrontFace.StencilFailOp = frontStencilFailOp;
FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
FrontFace.StencilPassOp = frontStencilPassOp;
FrontFace.StencilFunc = frontStencilFunc;
BackFace.StencilFailOp = backStencilFailOp;
BackFace.StencilDepthFailOp = backStencilDepthFailOp;
BackFace.StencilPassOp = backStencilPassOp;
BackFace.StencilFunc = backStencilFunc;
}
~CD3D11_DEPTH_STENCIL_DESC() {}
operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
};
|
要求
| 最低受支持的客户端 | Windows 7 [桌面应用 |UWP 应用] |
| 最低受支持的服务器 | Windows Server 2008 R2 [桌面应用 |UWP 应用] |
| 标头 | d3d11.h |