表示采样器状态,并提供用于创建采样器状态的便捷方法。
语法
struct CD3D11_SAMPLER_DESC : D3D11_SAMPLER_DESC {
void CD3D11_SAMPLER_DESC();
void CD3D11_SAMPLER_DESC(
const D3D11_SAMPLER_DESC & o
);
void CD3D11_SAMPLER_DESC(
CD3D11_DEFAULT unnamedParam1
);
void CD3D11_SAMPLER_DESC(
D3D11_FILTER filter,
D3D11_TEXTURE_ADDRESS_MODE addressU,
D3D11_TEXTURE_ADDRESS_MODE addressV,
D3D11_TEXTURE_ADDRESS_MODE addressW,
FLOAT mipLODBias,
UINT maxAnisotropy,
D3D11_COMPARISON_FUNC comparisonFunc,
const FLOAT *borderColor,
FLOAT minLOD,
FLOAT maxLOD
);
void ~CD3D11_SAMPLER_DESC();
};
继承
CD3D11_SAMPLER_DESC 结构实现D3D11_SAMPLER_DESC。
成员
实例化未初始化 的 CD3D11_SAMPLER_DESC 结构的新实例。
void CD3D11_SAMPLER_DESC ( const D3D11_SAMPLER_DESC & o)
实例化 使用 D3D11_SAMPLER_DESC 结构初始化的 CD3D11_SAMPLER_DESC 结构的新实例。
void CD3D11_SAMPLER_DESC ( CD3D11_DEFAULT unnamedParam1)
实例化使用默认采样器状态值初始化 的 CD3D11_SAMPLER_DESC 结构的新实例。
实例化 使用 D3D11_SAMPLER_DESC 结构初始化的 CD3D11_SAMPLER_DESC 结构的新实例。
销毁 CD3D11_SAMPLER_DESC 结构的实例。
注解
下面是 D3D11.h 定义 CD3D11_SAMPLER_DESC的方式:
struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC
{
CD3D11_SAMPLER_DESC()
{}
explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :
D3D11_SAMPLER_DESC( o )
{}
explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )
{
Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
MipLODBias = 0;
MaxAnisotropy = 1;
ComparisonFunc = D3D11_COMPARISON_NEVER;
BorderColor[ 0 ] = 1.0f;
BorderColor[ 1 ] = 1.0f;
BorderColor[ 2 ] = 1.0f;
BorderColor[ 3 ] = 1.0f;
MinLOD = -3.402823466e+38F; // -FLT_MAX
MaxLOD = 3.402823466e+38F; // FLT_MAX
}
explicit CD3D11_SAMPLER_DESC(
D3D11_FILTER filter,
D3D11_TEXTURE_ADDRESS_MODE addressU,
D3D11_TEXTURE_ADDRESS_MODE addressV,
D3D11_TEXTURE_ADDRESS_MODE addressW,
FLOAT mipLODBias,
UINT maxAnisotropy,
D3D11_COMPARISON_FUNC comparisonFunc,
_In_reads_opt_( 4 ) const FLOAT* borderColor, // RGBA
FLOAT minLOD,
FLOAT maxLOD )
{
Filter = filter;
AddressU = addressU;
AddressV = addressV;
AddressW = addressW;
MipLODBias = mipLODBias;
MaxAnisotropy = maxAnisotropy;
ComparisonFunc = comparisonFunc;
const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };
if (!borderColor) borderColor = defaultColor;
BorderColor[ 0 ] = borderColor[ 0 ];
BorderColor[ 1 ] = borderColor[ 1 ];
BorderColor[ 2 ] = borderColor[ 2 ];
BorderColor[ 3 ] = borderColor[ 3 ];
MinLOD = minLOD;
MaxLOD = maxLOD;
}
~CD3D11_SAMPLER_DESC() {}
operator const D3D11_SAMPLER_DESC&() const { return *this; }
};
|
要求
| 要求 | 值 |
|---|---|
| 最低受支持的客户端 | Windows 7 [桌面应用 |UWP 应用] |
| 最低受支持的服务器 | Windows Server 2008 R2 [桌面应用 |UWP 应用] |
| 标头 | d3d11.h |