表示 3D 纹理,并提供用于创建 3D 纹理的便捷方法。
语法
struct CD3D11_TEXTURE3D_DESC : D3D11_TEXTURE3D_DESC {
void CD3D11_TEXTURE3D_DESC();
void CD3D11_TEXTURE3D_DESC(
const D3D11_TEXTURE3D_DESC & o
);
void CD3D11_TEXTURE3D_DESC(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT depth,
UINT mipLevels,
UINT bindFlags,
D3D11_USAGE usage,
UINT cpuaccessFlags,
UINT miscFlags
);
void ~CD3D11_TEXTURE3D_DESC();
};
继承
CD3D11_TEXTURE3D_DESC结构实现D3D11_TEXTURE3D_DESC。
成员
实例化未初始化 的 CD3D11_TEXTURE3D_DESC 结构的新实例。
void CD3D11_TEXTURE3D_DESC ( const D3D11_TEXTURE3D_DESC & o)
实例化 使用 D3D11_TEXTURE3D_DESC 结构初始化的 CD3D11_TEXTURE3D_DESC 结构的新实例。
实例化使用D3D11_TEXTURE3D_DESC值初始化的 CD3D11_TEXTURE3D_DESC 结构的新实例。
void ~CD3D11_TEXTURE3D_DESC ()
销毁 CD3D11_TEXTURE3D_DESC 结构的实例。
注解
下面是 D3D11.h 定义 CD3D11_TEXTURE3D_DESC的方式:
struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC
{
CD3D11_TEXTURE3D_DESC()
{}
explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) :
D3D11_TEXTURE3D_DESC( o )
{}
explicit CD3D11_TEXTURE3D_DESC(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT depth,
UINT mipLevels = 0,
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
UINT cpuaccessFlags = 0,
UINT miscFlags = 0 )
{
Width = width;
Height = height;
Depth = depth;
MipLevels = mipLevels;
Format = format;
Usage = usage;
BindFlags = bindFlags;
CPUAccessFlags = cpuaccessFlags;
MiscFlags = miscFlags;
}
~CD3D11_TEXTURE3D_DESC() {}
operator const D3D11_TEXTURE3D_DESC&() const { return *this; }
};
|
要求
| 最低受支持的客户端 | Windows 7 [桌面应用 |UWP 应用] |
| 最低受支持的服务器 | Windows Server 2008 R2 [桌面应用 |UWP 应用] |
| 标头 | d3d11.h |