| class Lobby |
|
| enum LobbyAccessPolicy |
The access policy for the lobby |
| class LobbyArrangedJoinConfiguration |
The initial configuration data used when joining an arranged lobby. |
| class LobbyConstants |
Information for all the constants related to lobby. |
| class LobbyCreateConfiguration |
The initial configuration data used when creating a lobby. |
| class LobbyDataUpdate |
A request to make an update to the shared portion of the lobby on behalf of a member. |
| enum LobbyDisconnectingReason |
Reasons the client no longer has access to the Lobby. |
| class LobbyError |
Helper class for the error code of operations. |
| enum LobbyInviteListenerStatus |
Values representing the current status of an invite listener. |
| class LobbyJoinConfiguration |
The initial configuration data for the member creating and joining the lobby. |
| enum LobbyMemberConnectionStatus |
Values representing the current status of a member's connection status to the notification service. |
| enum LobbyMemberRemovedReason |
Reasons why a member was removed from a lobby. |
| enum LobbyMembershipLock |
Values representing the state of the lobby's membership lock. |
| class LobbyMemberUpdateSummary |
A collection of hints about an update which has been successfully applied to the lobby on behalf of a member. |
| enum LobbyOwnerMigrationPolicy |
The available policies the lobby service can use to migrate lobby ownership between members. |
| class LobbySearchConfiguration |
The configuration structure used to specify how a FindLobbies operation should be performed. |
| class LobbySearchFriendsFilter |
The filter structure used to limit lobby search results to only those lobbies owned by the player's friends. |
| class LobbySearchResult |
An entry in the collection of lobby search results received upon successful completion of a FindLobbies operation. |
| enum LobbyServerConnectionStatus |
Values representing the current status of the Lobby Server's connection status to the notification service. |
| class LobbyServerDataUpdate |
A request to make an update to the associated server state of a client-owned lobby. |
| class LobbyServerJoinConfiguration |
The initial configuration data used when joining a client-owned lobby as a server. |
| enum LogLevelType |
The amount of logging that is enabled. |
| class MatchmakingMatchDetails |
The resulting match information found by a completed ticket. |
| class MatchmakingTicket |
Information for a matchmaking ticket. |
| class MatchmakingTicketMatchMember |
A member of a match result. |
| enum MatchmakingTicketStatus |
The possible states for a matchmaking ticket. |
| struct MatchUser |
A member of a match result. |
| class MultiplayerPort |
A port used by a Playfab Multiplayer Server. |
| enum MultiplayerProtocolType |
The access policy for the lobby |
| class MultiplayerServerDetails |
Details about a Playfab Multiplayer Server. |
| class PFEntityKey |
PFEntityKey data model. Combined entity type and ID structure which uniquely identifies a single entity. |
| class PlayFabMultiplayer |
|
| class PlayFabMultiplayerErrorArgs |
An event argument class representing a PFMultiplayer error. |
| class PlayfabMultiplayerEventProcessor |
|