The maximum number of buffers allowed by DirectX.
static const UINT HLSL_MAX_NUM_BUFFERS = 64 + 128;
Requirements
Header: amprt.h
Namespace: Concurrency
The maximum number of buffers allowed by DirectX.
static const UINT HLSL_MAX_NUM_BUFFERS = 64 + 128;
Header: amprt.h
Namespace: Concurrency