共用方式為


GameControllerFactoryManager.RegisterCustomFactoryForHardwareId 方法

定義

註冊自訂硬體識別碼控制器的處理站。

public:
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory ^ factory, unsigned short hardwareVendorId, unsigned short hardwareProductId);
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory const& factory, uint16_t const& hardwareVendorId, uint16_t const& hardwareProductId);
public static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory factory, ushort hardwareVendorId, ushort hardwareProductId);
function registerCustomFactoryForHardwareId(factory, hardwareVendorId, hardwareProductId)
Public Shared Sub RegisterCustomFactoryForHardwareId (factory As ICustomGameControllerFactory, hardwareVendorId As UShort, hardwareProductId As UShort)

參數

factory
ICustomGameControllerFactory

要登錄的 Factory。

hardwareVendorId
UInt16

unsigned short

uint16_t

硬體廠商識別碼。

hardwareProductId
UInt16

unsigned short

uint16_t

硬體產品識別碼。

適用於