GL.FramebufferTexture2D Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Überlädt
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * int * int -> unit
Parameter
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- Int32
- level
- Int32
- Attribute
Gilt für:
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
Wichtig
Diese API ist nicht CLS-kompatibel.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * uint32 * int -> unit
Parameter
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- UInt32
- level
- Int32
- Attribute
Gilt für:
FramebufferTexture2D(All, All, All, Int32, Int32)
Achtung
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit
Parameter
- target
- All
- attachment
- All
- textarget
- All
- texture
- Int32
- level
- Int32
- Attribute
Gilt für:
FramebufferTexture2D(All, All, All, UInt32, Int32)
Achtung
Use the overload with strongly typed enumerations
Wichtig
Diese API ist nicht CLS-kompatibel.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * uint32 * int -> unit
Parameter
- target
- All
- attachment
- All
- textarget
- All
- texture
- UInt32
- level
- Int32
- Attribute