Freigeben über


GL.FramebufferTexture2D Methode

Definition

Überlädt

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
FramebufferTexture2D(All, All, All, Int32, Int32)
Veraltet.
FramebufferTexture2D(All, All, All, UInt32, Int32)
Veraltet.

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * int * int -> unit

Parameter

attachment
FramebufferSlot
textarget
TextureTarget
texture
Int32
level
Int32
Attribute

Gilt für:

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * uint32 * int -> unit

Parameter

attachment
FramebufferSlot
textarget
TextureTarget
texture
UInt32
level
Int32
Attribute

Gilt für:

FramebufferTexture2D(All, All, All, Int32, Int32)

Achtung

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit

Parameter

target
All
attachment
All
textarget
All
texture
Int32
level
Int32
Attribute

Gilt für:

FramebufferTexture2D(All, All, All, UInt32, Int32)

Achtung

Use the overload with strongly typed enumerations

Wichtig

Diese API ist nicht CLS-kompatibel.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * uint32 * int -> unit

Parameter

target
All
attachment
All
textarget
All
texture
UInt32
level
Int32
Attribute

Gilt für: