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ManipulationStateChangedEventArgs Klasse

Definition

public ref class ManipulationStateChangedEventArgs sealed
/// [Windows.Foundation.Metadata.Activatable(Microsoft.Advertising.WinRT.UI.__IManipulationStateChangedEventArgsFactory, 1)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Version(1)]
class ManipulationStateChangedEventArgs final
[Windows.Foundation.Metadata.Activatable(typeof(Microsoft.Advertising.WinRT.UI.__IManipulationStateChangedEventArgsFactory), 1)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Version(1)]
public sealed class ManipulationStateChangedEventArgs
function ManipulationStateChangedEventArgs(current, last)
Public NotInheritable Class ManipulationStateChangedEventArgs
Vererbung
Object Platform::Object IInspectable ManipulationStateChangedEventArgs
Attribute

Weitere Features und Anforderungen

Software Development Kit
Mindestens unterstütztes Betriebssystem
Windows 10 (10.0.10240.0)

Konstruktoren

ManipulationStateChangedEventArgs(Int32, Int32)

Initialisiert eine neue instance der ManipulationStateChangedEventArgs-Klasse.

Eigenschaften

CurrentState

Ruft den aktuellen Zustand nach dem OnManipulationStateChanged-Ereignis ab .

LastState

Ruft den letzten Zustand nach dem OnManipulationStateChanged-Ereignis ab .

Gilt für: