Share via


AVAudio3DMixingRenderingAlgorithm Enum

Definition

Enumerates valid 3D audio-rendering algorithms.

[ObjCRuntime.Native]
public enum AVAudio3DMixingRenderingAlgorithm
[<ObjCRuntime.Native>]
type AVAudio3DMixingRenderingAlgorithm = 
Inheritance
AVAudio3DMixingRenderingAlgorithm
Attributes

Fields

Name Value Description
EqualPowerPanning 0

Pans the mixer bus into a stereo field.

SphericalHead 1

An algorithm best used for headphones; lower quality but lower processor-intensity than HRTF.

HRTF 2

A processor-intensive Head-Related Transfer Function algorithm best used for emulating 3D space with headphones. (See also SphericalHead)

SoundField 3

Renders on all output channels, but weights towards an origin. Best used for ambient sounds.

StereoPassThrough 5

No localization is performed on the input data.

HrtfHQ 6
Auto 7

Applies to