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NMatrix4d.Multiply Method

Definition

Overloads

Multiply(NMatrix4d, NMatrix4d)

public static CoreGraphics.NMatrix4d Multiply(CoreGraphics.NMatrix4d left, CoreGraphics.NMatrix4d right);
static member Multiply : CoreGraphics.NMatrix4d * CoreGraphics.NMatrix4d -> CoreGraphics.NMatrix4d

Parameters

left
NMatrix4d
right
NMatrix4d

Returns

Applies to

Multiply(NMatrix4d, NMatrix4d, NMatrix4d)

public static void Multiply(ref CoreGraphics.NMatrix4d left, ref CoreGraphics.NMatrix4d right, out CoreGraphics.NMatrix4d result);
static member Multiply : NMatrix4d * NMatrix4d * NMatrix4d -> unit

Parameters

left
NMatrix4d
right
NMatrix4d
result
NMatrix4d

Applies to