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GCDualSenseAdaptiveTrigger.SetModeFeedback Method

Definition

Overloads

SetModeFeedback(GCDualSenseAdaptiveTriggerPositionalResistiveStrengths)

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeFeedback(GameController.GCDualSenseAdaptiveTriggerPositionalResistiveStrengths positionalResistiveStrengths);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeFeedback : GameController.GCDualSenseAdaptiveTriggerPositionalResistiveStrengths -> unit
override this.SetModeFeedback : GameController.GCDualSenseAdaptiveTriggerPositionalResistiveStrengths -> unit

Parameters

Attributes

Applies to

SetModeFeedback(Single, Single)

[Foundation.Export("setModeFeedbackWithStartPosition:resistiveStrength:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeFeedback(float startPosition, float resistiveStrength);
[<Foundation.Export("setModeFeedbackWithStartPosition:resistiveStrength:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeFeedback : single * single -> unit
override this.SetModeFeedback : single * single -> unit

Parameters

startPosition
Single
resistiveStrength
Single
Attributes

Applies to