GCDualSenseAdaptiveTrigger.SetModeFeedback Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| SetModeFeedback(GCDualSenseAdaptiveTriggerPositionalResistiveStrengths) | |
| SetModeFeedback(Single, Single) |
SetModeFeedback(GCDualSenseAdaptiveTriggerPositionalResistiveStrengths)
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeFeedback(GameController.GCDualSenseAdaptiveTriggerPositionalResistiveStrengths positionalResistiveStrengths);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeFeedback : GameController.GCDualSenseAdaptiveTriggerPositionalResistiveStrengths -> unit
override this.SetModeFeedback : GameController.GCDualSenseAdaptiveTriggerPositionalResistiveStrengths -> unit
Parameters
- positionalResistiveStrengths
- GCDualSenseAdaptiveTriggerPositionalResistiveStrengths
- Attributes
Applies to
SetModeFeedback(Single, Single)
[Foundation.Export("setModeFeedbackWithStartPosition:resistiveStrength:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeFeedback(float startPosition, float resistiveStrength);
[<Foundation.Export("setModeFeedbackWithStartPosition:resistiveStrength:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeFeedback : single * single -> unit
override this.SetModeFeedback : single * single -> unit
Parameters
- startPosition
- Single
- resistiveStrength
- Single
- Attributes