GCDualSenseAdaptiveTrigger.SetModeVibration Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| SetModeVibration(GCDualSenseAdaptiveTriggerPositionalAmplitudes, Single) | |
| SetModeVibration(Single, Single, Single) |
SetModeVibration(GCDualSenseAdaptiveTriggerPositionalAmplitudes, Single)
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeVibration(GameController.GCDualSenseAdaptiveTriggerPositionalAmplitudes positionalAmplitudes, float frequency);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeVibration : GameController.GCDualSenseAdaptiveTriggerPositionalAmplitudes * single -> unit
override this.SetModeVibration : GameController.GCDualSenseAdaptiveTriggerPositionalAmplitudes * single -> unit
Parameters
- positionalAmplitudes
- GCDualSenseAdaptiveTriggerPositionalAmplitudes
- frequency
- Single
- Attributes
Applies to
SetModeVibration(Single, Single, Single)
[Foundation.Export("setModeVibrationWithStartPosition:amplitude:frequency:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeVibration(float startPosition, float amplitude, float frequency);
[<Foundation.Export("setModeVibrationWithStartPosition:amplitude:frequency:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeVibration : single * single * single -> unit
override this.SetModeVibration : single * single * single -> unit
Parameters
- startPosition
- Single
- amplitude
- Single
- frequency
- Single
- Attributes