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GCDualSenseAdaptiveTrigger.SetModeVibration Method

Definition

Overloads

SetModeVibration(GCDualSenseAdaptiveTriggerPositionalAmplitudes, Single)

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeVibration(GameController.GCDualSenseAdaptiveTriggerPositionalAmplitudes positionalAmplitudes, float frequency);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeVibration : GameController.GCDualSenseAdaptiveTriggerPositionalAmplitudes * single -> unit
override this.SetModeVibration : GameController.GCDualSenseAdaptiveTriggerPositionalAmplitudes * single -> unit

Parameters

frequency
Single
Attributes

Applies to

SetModeVibration(Single, Single, Single)

[Foundation.Export("setModeVibrationWithStartPosition:amplitude:frequency:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetModeVibration(float startPosition, float amplitude, float frequency);
[<Foundation.Export("setModeVibrationWithStartPosition:amplitude:frequency:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetModeVibration : single * single * single -> unit
override this.SetModeVibration : single * single * single -> unit

Parameters

startPosition
Single
amplitude
Single
frequency
Single
Attributes

Applies to