IGCDevicePhysicalInput Interface
Definition
Important
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This interface represents the Objective-C protocol GCDevicePhysicalInput.
[Foundation.Protocol(Name="GCDevicePhysicalInput", WrapperType=typeof(GameController.GCDevicePhysicalInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Weak, GetterSelector="device", IsProperty=true, IsRequired=true, IsStatic=false, Name="Device", PropertyType=typeof(GameController.IGCDevice), Selector="device")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="elementValueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ElementValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDElementValueDidChangeHandler) }, PropertyType=typeof(GameController.ElementValueDidChangeHandler), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDElementValueDidChangeHandler), Selector="elementValueDidChangeHandler", SetterSelector="setElementValueDidChangeHandler:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="capture", IsProperty=true, IsRequired=true, IsStatic=false, Name="Capture", PropertyType=typeof(GameController.IGCDevicePhysicalInputState), Selector="capture")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="inputStateAvailableHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="InputStateAvailableHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDInputStateAvailableHandler) }, PropertyType=typeof(GameController.InputStateAvailableHandler), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDInputStateAvailableHandler), Selector="inputStateAvailableHandler", SetterSelector="setInputStateAvailableHandler:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="inputStateQueueDepth", IsProperty=true, IsRequired=true, IsStatic=false, Name="InputStateQueueDepth", PropertyType=typeof(System.IntPtr), Selector="inputStateQueueDepth", SetterSelector="setInputStateQueueDepth:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="nextInputState", IsProperty=true, IsRequired=true, IsStatic=false, Name="NextInputState", PropertyType=typeof(Foundation.NSObject), Selector="nextInputState")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Strong, GetterSelector="queue", IsProperty=true, IsRequired=true, IsStatic=false, Name="Queue", PropertyType=typeof(CoreFoundation.DispatchQueue), Selector="queue", SetterSelector="setQueue:")]
public interface IGCDevicePhysicalInput : GameController.IGCDevicePhysicalInputState, IDisposable
[<Foundation.Protocol(Name="GCDevicePhysicalInput", WrapperType=typeof(GameController.GCDevicePhysicalInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Weak, GetterSelector="device", IsProperty=true, IsRequired=true, IsStatic=false, Name="Device", PropertyType=typeof(GameController.IGCDevice), Selector="device")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="elementValueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ElementValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDElementValueDidChangeHandler) }, PropertyType=typeof(GameController.ElementValueDidChangeHandler), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDElementValueDidChangeHandler), Selector="elementValueDidChangeHandler", SetterSelector="setElementValueDidChangeHandler:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="capture", IsProperty=true, IsRequired=true, IsStatic=false, Name="Capture", PropertyType=typeof(GameController.IGCDevicePhysicalInputState), Selector="capture")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="inputStateAvailableHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="InputStateAvailableHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDInputStateAvailableHandler) }, PropertyType=typeof(GameController.InputStateAvailableHandler), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDInputStateAvailableHandler), Selector="inputStateAvailableHandler", SetterSelector="setInputStateAvailableHandler:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="inputStateQueueDepth", IsProperty=true, IsRequired=true, IsStatic=false, Name="InputStateQueueDepth", PropertyType=typeof(System.IntPtr), Selector="inputStateQueueDepth", SetterSelector="setInputStateQueueDepth:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="nextInputState", IsProperty=true, IsRequired=true, IsStatic=false, Name="NextInputState", PropertyType=typeof(Foundation.NSObject), Selector="nextInputState")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Strong, GetterSelector="queue", IsProperty=true, IsRequired=true, IsStatic=false, Name="Queue", PropertyType=typeof(CoreFoundation.DispatchQueue), Selector="queue", SetterSelector="setQueue:")>]
type IGCDevicePhysicalInput = interface
interface INativeObject
interface IDisposable
interface IGCDevicePhysicalInputState
- Derived
- Attributes
- Implements
Remarks
A class that implements this interface (and subclasses NSObject) will be exported to Objective-C as implementing the Objective-C protocol this interface represents.
A class may also implement members from this interface to implement members from the protocol.
Properties
| Name | Description |
|---|---|
| Axes | (Inherited from IGCDevicePhysicalInputState) |
| Buttons | (Inherited from IGCDevicePhysicalInputState) |
| Capture | |
| Device | |
| Dpads | (Inherited from IGCDevicePhysicalInputState) |
| Elements | (Inherited from IGCDevicePhysicalInputState) |
| ElementValueDidChangeHandler | |
| Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from INativeObject) |
| InputStateAvailableHandler | |
| InputStateQueueDepth | |
| LastEventLatency | (Inherited from IGCDevicePhysicalInputState) |
| LastEventTimestamp | (Inherited from IGCDevicePhysicalInputState) |
| NextInputState | |
| Queue | |
| Switches | (Inherited from IGCDevicePhysicalInputState) |
Methods
| Name | Description |
|---|---|
| GetObject(String) | (Inherited from IGCDevicePhysicalInputState) |
Extension Methods
| Name | Description |
|---|---|
| GetHandle(INativeObject) | |
| GetNonNullHandle(INativeObject, String) | |