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IGCTouchedStateInput.TouchedDidChangeHandler Property

Definition

[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Action<GameController.IGCPhysicalInputElement,GameController.IGCTouchedStateInput,bool>? TouchedDidChangeHandler { [Foundation.Export("touchedDidChangeHandler", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setTouchedDidChangeHandler:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("touchedDidChangeHandler", ObjCRuntime.ArgumentSemantic.Copy)>]
[<set: Foundation.Export("setTouchedDidChangeHandler:", ObjCRuntime.ArgumentSemantic.Copy)>]
member this.TouchedDidChangeHandler : Action<GameController.IGCPhysicalInputElement, GameController.IGCTouchedStateInput, bool> with get, set

Property Value

Attributes

Applies to