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GKLocalPlayer.LoadFriendsList Method

Definition

Overloads

LoadFriendsList(Action<GKPlayer[],NSError>)

[Foundation.Export("loadFriends:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void LoadFriendsList(Action<GameKit.GKPlayer[],Foundation.NSError> completionHandler);
[<Foundation.Export("loadFriends:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member LoadFriendsList : Action<GameKit.GKPlayer[], Foundation.NSError> -> unit
override this.LoadFriendsList : Action<GameKit.GKPlayer[], Foundation.NSError> -> unit

Parameters

completionHandler
Action<GKPlayer[],NSError>
Attributes

Applies to

LoadFriendsList(String[], Action<GKPlayer[],NSError>)

[Foundation.Export("loadFriendsWithIdentifiers:completionHandler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void LoadFriendsList(string[] identifiers, Action<GameKit.GKPlayer[],Foundation.NSError> completionHandler);
[<Foundation.Export("loadFriendsWithIdentifiers:completionHandler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member LoadFriendsList : string[] * Action<GameKit.GKPlayer[], Foundation.NSError> -> unit
override this.LoadFriendsList : string[] * Action<GameKit.GKPlayer[], Foundation.NSError> -> unit

Parameters

identifiers
String[]
completionHandler
Action<GKPlayer[],NSError>
Attributes

Applies to