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GKMatch.SendData Method

Definition

Overloads

SendData(NSData, GKPlayer[], GKMatchSendDataMode, NSError)

[Foundation.Export("sendData:toPlayers:dataMode:error:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool SendData(Foundation.NSData data, GameKit.GKPlayer[] players, GameKit.GKMatchSendDataMode mode, out Foundation.NSError error);
[<Foundation.Export("sendData:toPlayers:dataMode:error:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SendData : Foundation.NSData * GameKit.GKPlayer[] * GameKit.GKMatchSendDataMode * NSError -> bool
override this.SendData : Foundation.NSData * GameKit.GKPlayer[] * GameKit.GKMatchSendDataMode * NSError -> bool

Parameters

data
NSData
players
GKPlayer[]
error
NSError

Returns

Attributes

Applies to

SendData(NSData, String[], GKMatchSendDataMode, NSError)

[Foundation.Export("sendData:toPlayers:withDataMode:error:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool SendData(Foundation.NSData data, string[] players, GameKit.GKMatchSendDataMode mode, out Foundation.NSError error);
[<Foundation.Export("sendData:toPlayers:withDataMode:error:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SendData : Foundation.NSData * string[] * GameKit.GKMatchSendDataMode * NSError -> bool
override this.SendData : Foundation.NSData * string[] * GameKit.GKMatchSendDataMode * NSError -> bool

Parameters

data
NSData
players
String[]
error
NSError

Returns

Attributes

Applies to