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GKMatchmakerViewController.SetHostedPlayerConnected Method

Definition

Overloads

SetHostedPlayerConnected(GKPlayer, Boolean)

[Foundation.Export("setHostedPlayer:didConnect:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetHostedPlayerConnected(GameKit.GKPlayer playerID, bool connected);
[<Foundation.Export("setHostedPlayer:didConnect:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetHostedPlayerConnected : GameKit.GKPlayer * bool -> unit
override this.SetHostedPlayerConnected : GameKit.GKPlayer * bool -> unit

Parameters

playerID
GKPlayer
connected
Boolean
Attributes

Applies to

SetHostedPlayerConnected(String, Boolean)

[Foundation.Export("setHostedPlayer:connected:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetHostedPlayerConnected(string playerID, bool connected);
[<Foundation.Export("setHostedPlayer:connected:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetHostedPlayerConnected : string * bool -> unit
override this.SetHostedPlayerConnected : string * bool -> unit

Parameters

playerID
String
connected
Boolean
Attributes

Applies to