IMTL4CommandQueue.UpdateTextureMappings Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| UpdateTextureMappings(IMTLTexture, IMTLHeap, MTL4UpdateSparseTextureMappingOperation[]) |
Update multiple texture mappings. |
| UpdateTextureMappings(IMTLTexture, IMTLHeap, IntPtr, UIntPtr) |
UpdateTextureMappings(IMTLTexture, IMTLHeap, MTL4UpdateSparseTextureMappingOperation[])
Update multiple texture mappings.
public virtual void UpdateTextureMappings(Metal.IMTLTexture texture, Metal.IMTLHeap? heap, params Metal.MTL4UpdateSparseTextureMappingOperation[] operations);
abstract member UpdateTextureMappings : Metal.IMTLTexture * Metal.IMTLHeap * Metal.MTL4UpdateSparseTextureMappingOperation[] -> unit
override this.UpdateTextureMappings : Metal.IMTLTexture * Metal.IMTLHeap * Metal.MTL4UpdateSparseTextureMappingOperation[] -> unit
Parameters
- texture
- IMTLTexture
The texture to update.
- heap
- IMTLHeap
The heap to use.
- operations
- MTL4UpdateSparseTextureMappingOperation[]
The update operations.
Applies to
UpdateTextureMappings(IMTLTexture, IMTLHeap, IntPtr, UIntPtr)
[Foundation.Export("updateTextureMappings:heap:operations:count:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void UpdateTextureMappings(Metal.IMTLTexture texture, Metal.IMTLHeap? heap, IntPtr operations, UIntPtr count);
[<Foundation.Export("updateTextureMappings:heap:operations:count:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member UpdateTextureMappings : Metal.IMTLTexture * Metal.IMTLHeap * nativeint * unativeint -> unit
override this.UpdateTextureMappings : Metal.IMTLTexture * Metal.IMTLHeap * nativeint * unativeint -> unit
Parameters
- texture
- IMTLTexture
- heap
- IMTLHeap
- operations
-
IntPtr
nativeint
- count
-
UIntPtr
unativeint
- Attributes