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IMTLRenderCommandEncoder.UseResource Method

Definition

Overloads

Name Description
UseResource(IMTLResource, MTLResourceUsage)

Marks the specified resource as usable by a render pass.

UseResource(IMTLResource, MTLResourceUsage, MTLRenderStages)

UseResource(IMTLResource, MTLResourceUsage)

Marks the specified resource as usable by a render pass.

[Foundation.Export("useResource:usage:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void UseResource(Metal.IMTLResource resource, Metal.MTLResourceUsage usage);
[<Foundation.Export("useResource:usage:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member UseResource : Metal.IMTLResource * Metal.MTLResourceUsage -> unit
override this.UseResource : Metal.IMTLResource * Metal.MTLResourceUsage -> unit

Parameters

resource
IMTLResource

The resource to use.

usage
MTLResourceUsage

Whether to read, write, or sample the resource.

Attributes

Applies to

UseResource(IMTLResource, MTLResourceUsage, MTLRenderStages)

[Foundation.Export("useResource:usage:stages:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void UseResource(Metal.IMTLResource resource, Metal.MTLResourceUsage usage, Metal.MTLRenderStages stages);
[<Foundation.Export("useResource:usage:stages:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member UseResource : Metal.IMTLResource * Metal.MTLResourceUsage * Metal.MTLRenderStages -> unit
override this.UseResource : Metal.IMTLResource * Metal.MTLResourceUsage * Metal.MTLRenderStages -> unit

Parameters

resource
IMTLResource
Attributes

Applies to