MTKTextureLoader.FromTexture Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| FromTexture(MDLTexture, MTKTextureLoaderOptions, MTKTextureLoaderCallback) |
Creates a new Metal texture from the specified |
| FromTexture(MDLTexture, MTKTextureLoaderOptions, NSError) |
Creates a new Metal texture from the specified |
| FromTexture(MDLTexture, NSDictionary, NSError) | |
| FromTexture(MDLTexture, NSDictionary, MTKTextureLoaderCallback) |
FromTexture(MDLTexture, MTKTextureLoaderOptions, MTKTextureLoaderCallback)
Creates a new Metal texture from the specified texture.
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public void FromTexture(ModelIO.MDLTexture texture, MetalKit.MTKTextureLoaderOptions? options, MetalKit.MTKTextureLoaderCallback completionHandler);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
member this.FromTexture : ModelIO.MDLTexture * MetalKit.MTKTextureLoaderOptions * MetalKit.MTKTextureLoaderCallback -> unit
Parameters
- texture
- MDLTexture
The texture to load.
- options
- MTKTextureLoaderOptions
Options for loading the texture data.
- completionHandler
- MTKTextureLoaderCallback
A handler to run after the texture is loaded.
- Attributes
Applies to
FromTexture(MDLTexture, MTKTextureLoaderOptions, NSError)
Creates a new Metal texture from the specified texture.
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public Metal.IMTLTexture? FromTexture(ModelIO.MDLTexture texture, MetalKit.MTKTextureLoaderOptions? options, out Foundation.NSError error);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
member this.FromTexture : ModelIO.MDLTexture * MetalKit.MTKTextureLoaderOptions * NSError -> Metal.IMTLTexture
Parameters
- texture
- MDLTexture
The texture to load.
- options
- MTKTextureLoaderOptions
Options for loading the texture data.
- error
- NSError
Contains the error, if one occurred.
Returns
- Attributes
Applies to
FromTexture(MDLTexture, NSDictionary, NSError)
[Foundation.Export("newTextureWithMDLTexture:options:error:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Metal.IMTLTexture? FromTexture(ModelIO.MDLTexture texture, Foundation.NSDictionary? options, out Foundation.NSError error);
[<Foundation.Export("newTextureWithMDLTexture:options:error:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary * NSError -> Metal.IMTLTexture
override this.FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary * NSError -> Metal.IMTLTexture
Parameters
- texture
- MDLTexture
- options
- NSDictionary
- error
- NSError
Returns
- Attributes
Applies to
FromTexture(MDLTexture, NSDictionary, MTKTextureLoaderCallback)
[Foundation.Export("newTextureWithMDLTexture:options:completionHandler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void FromTexture(ModelIO.MDLTexture texture, Foundation.NSDictionary? options, MetalKit.MTKTextureLoaderCallback completionHandler);
[<Foundation.Export("newTextureWithMDLTexture:options:completionHandler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary * MetalKit.MTKTextureLoaderCallback -> unit
override this.FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary * MetalKit.MTKTextureLoaderCallback -> unit
Parameters
- texture
- MDLTexture
- options
- NSDictionary
- completionHandler
- MTKTextureLoaderCallback
- Attributes