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MPSCnnBatchNormalizationDataSource_Extensions.UpdateMeanAndVariance Method

Definition

Overloads

UpdateMeanAndVariance(IMPSCnnBatchNormalizationDataSource, MPSCnnBatchNormalizationState)

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static bool UpdateMeanAndVariance(this MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource This, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member UpdateMeanAndVariance : MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource * MetalPerformanceShaders.MPSCnnBatchNormalizationState -> bool

Parameters

batchNormalizationState
MPSCnnBatchNormalizationState

Returns

Attributes

Applies to

UpdateMeanAndVariance(IMPSCnnBatchNormalizationDataSource, IMTLCommandBuffer, MPSCnnBatchNormalizationState)

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShaders.MPSCnnNormalizationMeanAndVarianceState? UpdateMeanAndVariance(this MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource This, Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member UpdateMeanAndVariance : MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource * Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState -> MetalPerformanceShaders.MPSCnnNormalizationMeanAndVarianceState

Parameters

commandBuffer
IMTLCommandBuffer
batchNormalizationState
MPSCnnBatchNormalizationState

Returns

Attributes

Applies to