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MPSCnnBinaryKernel.EncodeBatch Method

Definition

Overloads

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, MPSState[], Boolean)

[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationStates:destinationStateIsTemporary:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImages, out MetalPerformanceShaders.MPSState[]? outState, bool isTemporary);
[<Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationStates:destinationStateIsTemporary:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * MPSState[] * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * MPSState[] * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>

Parameters

commandBuffer
IMTLCommandBuffer
primaryImages
NSArray<MPSImage>
secondaryImages
NSArray<MPSImage>
outState
MPSState[]
isTemporary
Boolean

Returns

Attributes

Applies to

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSImage>)

[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationImages:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
[<Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationImages:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit

Parameters

commandBuffer
IMTLCommandBuffer
primaryImages
NSArray<MPSImage>
secondaryImages
NSArray<MPSImage>
destinationImages
NSArray<MPSImage>
Attributes

Applies to

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>)

[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImage, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImage);
[<Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>

Parameters

commandBuffer
IMTLCommandBuffer
primaryImage
NSArray<MPSImage>
secondaryImage
NSArray<MPSImage>

Returns

Attributes

Applies to