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MPSCnnKernel.EncodeBatch Method

Definition

Overloads

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>)

[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages);
[<Foundation.Export("encodeBatchToCommandBuffer:sourceImages:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>

Parameters

commandBuffer
IMTLCommandBuffer
sourceImages
NSArray<MPSImage>

Returns

Attributes

Applies to

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>)

[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationImages:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
[<Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationImages:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit

Parameters

commandBuffer
IMTLCommandBuffer
sourceImages
NSArray<MPSImage>
destinationImages
NSArray<MPSImage>
Attributes

Applies to

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSState>, NSArray<MPSImage>)

[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationStates:destinationImages:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState>? destinationStates, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
[<Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationStates:destinationImages:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit

Parameters

commandBuffer
IMTLCommandBuffer
sourceImages
NSArray<MPSImage>
destinationStates
NSArray<MPSState>
destinationImages
NSArray<MPSImage>
Attributes

Applies to

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSState>, Boolean)

[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationStates:destinationStateIsTemporary:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, out Foundation.NSArray<MetalPerformanceShaders.MPSState>? outStates, bool isTemporary);
[<Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationStates:destinationStateIsTemporary:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * NSArray * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * NSArray * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>

Parameters

commandBuffer
IMTLCommandBuffer
sourceImages
NSArray<MPSImage>
outStates
NSArray<MPSState>
isTemporary
Boolean

Returns

Attributes

Applies to