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MPSMatrixRandom.EncodeToCommandBuffer Method

Definition

Overloads

EncodeToCommandBuffer(IMTLCommandBuffer, MPSMatrix)

[Foundation.Export("encodeToCommandBuffer:destinationMatrix:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeToCommandBuffer(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSMatrix destinationMatrix);
[<Foundation.Export("encodeToCommandBuffer:destinationMatrix:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix -> unit

Parameters

commandBuffer
IMTLCommandBuffer
destinationMatrix
MPSMatrix
Attributes

Applies to

EncodeToCommandBuffer(IMTLCommandBuffer, MPSVector)

[Foundation.Export("encodeToCommandBuffer:destinationVector:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeToCommandBuffer(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSVector destinationVector);
[<Foundation.Export("encodeToCommandBuffer:destinationVector:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector -> unit

Parameters

commandBuffer
IMTLCommandBuffer
destinationVector
MPSVector
Attributes

Applies to