MPSNDArrayBinaryKernel.Encode Method
Definition
Important
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Overloads
Encode(IMTLCommandBuffer, MPSNDArray, MPSNDArray, MPSState, MPSNDArray)
[Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:resultState:destinationArray:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Encode(Metal.IMTLCommandBuffer cmdBuf, MetalPerformanceShaders.MPSNDArray primarySourceArray, MetalPerformanceShaders.MPSNDArray secondarySourceArray, MetalPerformanceShaders.MPSState? outGradientState, MetalPerformanceShaders.MPSNDArray destination);
[<Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:resultState:destinationArray:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSState * MetalPerformanceShaders.MPSNDArray -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSState * MetalPerformanceShaders.MPSNDArray -> unit
Parameters
- cmdBuf
- IMTLCommandBuffer
- primarySourceArray
- MPSNDArray
- secondarySourceArray
- MPSNDArray
- outGradientState
- MPSState
- destination
- MPSNDArray
- Attributes
Applies to
Encode(IMTLCommandBuffer, MPSNDArray, MPSNDArray, MPSState, Boolean)
[Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:resultState:outputStateIsTemporary:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual MetalPerformanceShaders.MPSNDArray Encode(Metal.IMTLCommandBuffer cmdBuf, MetalPerformanceShaders.MPSNDArray primarySourceArray, MetalPerformanceShaders.MPSNDArray secondarySourceArray, out MetalPerformanceShaders.MPSState? outGradientState, bool outputStateIsTemporary);
[<Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:resultState:outputStateIsTemporary:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray * MPSState * bool -> MetalPerformanceShaders.MPSNDArray
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray * MPSState * bool -> MetalPerformanceShaders.MPSNDArray
Parameters
- cmdBuf
- IMTLCommandBuffer
- primarySourceArray
- MPSNDArray
- secondarySourceArray
- MPSNDArray
- outGradientState
- MPSState
- outputStateIsTemporary
- Boolean
Returns
- Attributes
Applies to
Encode(IMTLCommandBuffer, MPSNDArray, MPSNDArray)
[Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual MetalPerformanceShaders.MPSNDArray Encode(Metal.IMTLCommandBuffer cmdBuf, MetalPerformanceShaders.MPSNDArray primarySourceArray, MetalPerformanceShaders.MPSNDArray secondarySourceArray);
[<Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray -> MetalPerformanceShaders.MPSNDArray
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray -> MetalPerformanceShaders.MPSNDArray
Parameters
- cmdBuf
- IMTLCommandBuffer
- primarySourceArray
- MPSNDArray
- secondarySourceArray
- MPSNDArray
Returns
- Attributes
Applies to
Encode(IMTLCommandBuffer, MPSNDArray, MPSNDArray, MPSNDArray)
[Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:destinationArray:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Encode(Metal.IMTLCommandBuffer cmdBuf, MetalPerformanceShaders.MPSNDArray primarySourceArray, MetalPerformanceShaders.MPSNDArray secondarySourceArray, MetalPerformanceShaders.MPSNDArray destination);
[<Foundation.Export("encodeToCommandBuffer:primarySourceArray:secondarySourceArray:destinationArray:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray * MetalPerformanceShaders.MPSNDArray -> unit
Parameters
- cmdBuf
- IMTLCommandBuffer
- primarySourceArray
- MPSNDArray
- secondarySourceArray
- MPSNDArray
- destination
- MPSNDArray
- Attributes