MPSSvgf.EncodeReprojection Method
Definition
Important
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Overloads
EncodeReprojection(IMTLCommandBuffer, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture)
[Foundation.Export("encodeReprojectionToCommandBuffer:sourceTexture:previousTexture:destinationTexture:previousLuminanceMomentsTexture:destinationLuminanceMomentsTexture:previousFrameCountTexture:destinationFrameCountTexture:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeReprojection(Metal.IMTLCommandBuffer commandBuffer, Metal.IMTLTexture sourceTexture, Metal.IMTLTexture previousTexture, Metal.IMTLTexture destinationTexture, Metal.IMTLTexture previousLuminanceMomentsTexture, Metal.IMTLTexture destinationLuminanceMomentsTexture, Metal.IMTLTexture previousFrameCountTexture, Metal.IMTLTexture destinationFrameCountTexture, Metal.IMTLTexture? motionVectorTexture, Metal.IMTLTexture? depthNormalTexture, Metal.IMTLTexture? previousDepthNormalTexture);
[<Foundation.Export("encodeReprojectionToCommandBuffer:sourceTexture:previousTexture:destinationTexture:previousLuminanceMomentsTexture:destinationLuminanceMomentsTexture:previousFrameCountTexture:destinationFrameCountTexture:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeReprojection : Metal.IMTLCommandBuffer * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> unit
override this.EncodeReprojection : Metal.IMTLCommandBuffer * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> unit
Parameters
- commandBuffer
- IMTLCommandBuffer
- sourceTexture
- IMTLTexture
- previousTexture
- IMTLTexture
- destinationTexture
- IMTLTexture
- previousLuminanceMomentsTexture
- IMTLTexture
- destinationLuminanceMomentsTexture
- IMTLTexture
- previousFrameCountTexture
- IMTLTexture
- destinationFrameCountTexture
- IMTLTexture
- motionVectorTexture
- IMTLTexture
- depthNormalTexture
- IMTLTexture
- previousDepthNormalTexture
- IMTLTexture
- Attributes
Applies to
EncodeReprojection(IMTLCommandBuffer, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture)
[Foundation.Export("encodeReprojectionToCommandBuffer:sourceTexture:previousTexture:destinationTexture:previousLuminanceMomentsTexture:destinationLuminanceMomentsTexture:sourceTexture2:previousTexture2:destinationTexture2:previousLuminanceMomentsTexture2:destinationLuminanceMomentsTexture2:previousFrameCountTexture:destinationFrameCountTexture:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeReprojection(Metal.IMTLCommandBuffer commandBuffer, Metal.IMTLTexture sourceTexture, Metal.IMTLTexture previousTexture, Metal.IMTLTexture destinationTexture, Metal.IMTLTexture previousLuminanceMomentsTexture, Metal.IMTLTexture destinationLuminanceMomentsTexture, Metal.IMTLTexture? sourceTexture2, Metal.IMTLTexture? previousTexture2, Metal.IMTLTexture? destinationTexture2, Metal.IMTLTexture? previousLuminanceMomentsTexture2, Metal.IMTLTexture? destinationLuminanceMomentsTexture2, Metal.IMTLTexture previousFrameCountTexture, Metal.IMTLTexture destinationFrameCountTexture, Metal.IMTLTexture? motionVectorTexture, Metal.IMTLTexture? depthNormalTexture, Metal.IMTLTexture? previousDepthNormalTexture);
[<Foundation.Export("encodeReprojectionToCommandBuffer:sourceTexture:previousTexture:destinationTexture:previousLuminanceMomentsTexture:destinationLuminanceMomentsTexture:sourceTexture2:previousTexture2:destinationTexture2:previousLuminanceMomentsTexture2:destinationLuminanceMomentsTexture2:previousFrameCountTexture:destinationFrameCountTexture:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeReprojection : Metal.IMTLCommandBuffer * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> unit
override this.EncodeReprojection : Metal.IMTLCommandBuffer * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> unit
Parameters
- commandBuffer
- IMTLCommandBuffer
- sourceTexture
- IMTLTexture
- previousTexture
- IMTLTexture
- destinationTexture
- IMTLTexture
- previousLuminanceMomentsTexture
- IMTLTexture
- destinationLuminanceMomentsTexture
- IMTLTexture
- sourceTexture2
- IMTLTexture
- previousTexture2
- IMTLTexture
- destinationTexture2
- IMTLTexture
- previousLuminanceMomentsTexture2
- IMTLTexture
- destinationLuminanceMomentsTexture2
- IMTLTexture
- previousFrameCountTexture
- IMTLTexture
- destinationFrameCountTexture
- IMTLTexture
- motionVectorTexture
- IMTLTexture
- depthNormalTexture
- IMTLTexture
- previousDepthNormalTexture
- IMTLTexture
- Attributes