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MPSGraph_MPSGraphRandomOps.RandomUniform Method

Definition

Overloads

RandomUniform(MPSGraph, MPSGraphTensor, String)

[Foundation.Export("randomUniformTensorWithShapeTensor:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor RandomUniform(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor shapeTensor, string? name);
[<Foundation.Export("randomUniformTensorWithShapeTensor:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member RandomUniform : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
shapeTensor
MPSGraphTensor
name
String

Returns

Attributes

Applies to

RandomUniform(MPSGraph, Int32[], String)

[Foundation.Export("randomUniformTensorWithShape:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor RandomUniform(this MetalPerformanceShadersGraph.MPSGraph This, int[] shape, string? name);
[<Foundation.Export("randomUniformTensorWithShape:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member RandomUniform : MetalPerformanceShadersGraph.MPSGraph * int[] * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
shape
Int32[]
name
String

Returns

Attributes

Applies to

RandomUniform(MPSGraph, MPSGraphTensor, MPSGraphTensor, String)

[Foundation.Export("randomUniformTensorWithShapeTensor:stateTensor:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor[] RandomUniform(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor shapeTensor, MetalPerformanceShadersGraph.MPSGraphTensor state, string? name);
[<Foundation.Export("randomUniformTensorWithShapeTensor:stateTensor:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member RandomUniform : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * string -> MetalPerformanceShadersGraph.MPSGraphTensor[]

Parameters

This
MPSGraph
shapeTensor
MPSGraphTensor
name
String

Returns

Attributes

Applies to

RandomUniform(MPSGraph, MPSGraphTensor, UIntPtr, String)

[Foundation.Export("randomUniformTensorWithShapeTensor:seed:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor RandomUniform(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor shapeTensor, UIntPtr seed, string? name);
[<Foundation.Export("randomUniformTensorWithShapeTensor:seed:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member RandomUniform : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * unativeint * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
shapeTensor
MPSGraphTensor
seed
UIntPtr

unativeint

name
String

Returns

Attributes

Applies to

RandomUniform(MPSGraph, Int32[], MPSGraphTensor, String)

[Foundation.Export("randomUniformTensorWithShape:stateTensor:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor[] RandomUniform(this MetalPerformanceShadersGraph.MPSGraph This, int[] shape, MetalPerformanceShadersGraph.MPSGraphTensor state, string? name);
[<Foundation.Export("randomUniformTensorWithShape:stateTensor:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member RandomUniform : MetalPerformanceShadersGraph.MPSGraph * int[] * MetalPerformanceShadersGraph.MPSGraphTensor * string -> MetalPerformanceShadersGraph.MPSGraphTensor[]

Parameters

This
MPSGraph
shape
Int32[]
name
String

Returns

Attributes

Applies to

RandomUniform(MPSGraph, Int32[], UIntPtr, String)

[Foundation.Export("randomUniformTensorWithShape:seed:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor RandomUniform(this MetalPerformanceShadersGraph.MPSGraph This, int[] shape, UIntPtr seed, string? name);
[<Foundation.Export("randomUniformTensorWithShape:seed:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member RandomUniform : MetalPerformanceShadersGraph.MPSGraph * int[] * unativeint * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
shape
Int32[]
seed
UIntPtr

unativeint

name
String

Returns

Attributes

Applies to