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MPSGraph_MPSGraphTensorShapeOps.DepthToSpace2D Method

Definition

Overloads

DepthToSpace2D(MPSGraph, MPSGraphTensor, MPSGraphTensor, MPSGraphTensor, MPSGraphTensor, UIntPtr, Boolean, String)

[Foundation.Export("depthToSpace2DTensor:widthAxisTensor:heightAxisTensor:depthAxisTensor:blockSize:usePixelShuffleOrder:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor DepthToSpace2D(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor tensor, MetalPerformanceShadersGraph.MPSGraphTensor widthAxisTensor, MetalPerformanceShadersGraph.MPSGraphTensor heightAxisTensor, MetalPerformanceShadersGraph.MPSGraphTensor depthAxisTensor, UIntPtr blockSize, bool usePixelShuffleOrder, string? name);
[<Foundation.Export("depthToSpace2DTensor:widthAxisTensor:heightAxisTensor:depthAxisTensor:blockSize:usePixelShuffleOrder:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member DepthToSpace2D : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * unativeint * bool * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
widthAxisTensor
MPSGraphTensor
heightAxisTensor
MPSGraphTensor
depthAxisTensor
MPSGraphTensor
blockSize
UIntPtr

unativeint

usePixelShuffleOrder
Boolean
name
String

Returns

Attributes

Applies to

DepthToSpace2D(MPSGraph, MPSGraphTensor, UIntPtr, UIntPtr, UIntPtr, UIntPtr, Boolean, String)

[Foundation.Export("depthToSpace2DTensor:widthAxis:heightAxis:depthAxis:blockSize:usePixelShuffleOrder:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor DepthToSpace2D(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor tensor, UIntPtr widthAxis, UIntPtr heightAxis, UIntPtr depthAxis, UIntPtr blockSize, bool usePixelShuffleOrder, string? name);
[<Foundation.Export("depthToSpace2DTensor:widthAxis:heightAxis:depthAxis:blockSize:usePixelShuffleOrder:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member DepthToSpace2D : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * unativeint * unativeint * unativeint * unativeint * bool * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
widthAxis
UIntPtr

unativeint

heightAxis
UIntPtr

unativeint

depthAxis
UIntPtr

unativeint

blockSize
UIntPtr

unativeint

usePixelShuffleOrder
Boolean
name
String

Returns

Attributes

Applies to