MPSGraph_MPSGraphTensorShapeOps.SpaceToDepth2D Method
Definition
Important
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Overloads
SpaceToDepth2D(MPSGraph, MPSGraphTensor, UIntPtr, UIntPtr, UIntPtr, UIntPtr, Boolean, String)
[Foundation.Export("spaceToDepth2DTensor:widthAxis:heightAxis:depthAxis:blockSize:usePixelShuffleOrder:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor SpaceToDepth2D(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor tensor, UIntPtr widthAxis, UIntPtr heightAxis, UIntPtr depthAxis, UIntPtr blockSize, bool usePixelShuffleOrder, string? name);
[<Foundation.Export("spaceToDepth2DTensor:widthAxis:heightAxis:depthAxis:blockSize:usePixelShuffleOrder:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member SpaceToDepth2D : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * unativeint * unativeint * unativeint * unativeint * bool * string -> MetalPerformanceShadersGraph.MPSGraphTensor
Parameters
- This
- MPSGraph
- tensor
- MPSGraphTensor
- widthAxis
-
UIntPtr
unativeint
- heightAxis
-
UIntPtr
unativeint
- depthAxis
-
UIntPtr
unativeint
- blockSize
-
UIntPtr
unativeint
- usePixelShuffleOrder
- Boolean
- name
- String
Returns
- Attributes
Applies to
SpaceToDepth2D(MPSGraph, MPSGraphTensor, MPSGraphTensor, MPSGraphTensor, MPSGraphTensor, UIntPtr, Boolean, String)
[Foundation.Export("spaceToDepth2DTensor:widthAxisTensor:heightAxisTensor:depthAxisTensor:blockSize:usePixelShuffleOrder:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor SpaceToDepth2D(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor tensor, MetalPerformanceShadersGraph.MPSGraphTensor widthAxisTensor, MetalPerformanceShadersGraph.MPSGraphTensor heightAxisTensor, MetalPerformanceShadersGraph.MPSGraphTensor depthAxisTensor, UIntPtr blockSize, bool usePixelShuffleOrder, string? name);
[<Foundation.Export("spaceToDepth2DTensor:widthAxisTensor:heightAxisTensor:depthAxisTensor:blockSize:usePixelShuffleOrder:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member SpaceToDepth2D : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * unativeint * bool * string -> MetalPerformanceShadersGraph.MPSGraphTensor
Parameters
- This
- MPSGraph
- tensor
- MPSGraphTensor
- widthAxisTensor
- MPSGraphTensor
- heightAxisTensor
- MPSGraphTensor
- depthAxisTensor
- MPSGraphTensor
- blockSize
-
UIntPtr
unativeint
- usePixelShuffleOrder
- Boolean
- name
- String
Returns
- Attributes