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MPSGraph_MPSGraphTensorShapeOps.SpaceToDepth2D Method

Definition

Overloads

SpaceToDepth2D(MPSGraph, MPSGraphTensor, UIntPtr, UIntPtr, UIntPtr, UIntPtr, Boolean, String)

[Foundation.Export("spaceToDepth2DTensor:widthAxis:heightAxis:depthAxis:blockSize:usePixelShuffleOrder:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor SpaceToDepth2D(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor tensor, UIntPtr widthAxis, UIntPtr heightAxis, UIntPtr depthAxis, UIntPtr blockSize, bool usePixelShuffleOrder, string? name);
[<Foundation.Export("spaceToDepth2DTensor:widthAxis:heightAxis:depthAxis:blockSize:usePixelShuffleOrder:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member SpaceToDepth2D : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * unativeint * unativeint * unativeint * unativeint * bool * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
widthAxis
UIntPtr

unativeint

heightAxis
UIntPtr

unativeint

depthAxis
UIntPtr

unativeint

blockSize
UIntPtr

unativeint

usePixelShuffleOrder
Boolean
name
String

Returns

Attributes

Applies to

SpaceToDepth2D(MPSGraph, MPSGraphTensor, MPSGraphTensor, MPSGraphTensor, MPSGraphTensor, UIntPtr, Boolean, String)

[Foundation.Export("spaceToDepth2DTensor:widthAxisTensor:heightAxisTensor:depthAxisTensor:blockSize:usePixelShuffleOrder:name:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShadersGraph.MPSGraphTensor SpaceToDepth2D(this MetalPerformanceShadersGraph.MPSGraph This, MetalPerformanceShadersGraph.MPSGraphTensor tensor, MetalPerformanceShadersGraph.MPSGraphTensor widthAxisTensor, MetalPerformanceShadersGraph.MPSGraphTensor heightAxisTensor, MetalPerformanceShadersGraph.MPSGraphTensor depthAxisTensor, UIntPtr blockSize, bool usePixelShuffleOrder, string? name);
[<Foundation.Export("spaceToDepth2DTensor:widthAxisTensor:heightAxisTensor:depthAxisTensor:blockSize:usePixelShuffleOrder:name:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member SpaceToDepth2D : MetalPerformanceShadersGraph.MPSGraph * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * MetalPerformanceShadersGraph.MPSGraphTensor * unativeint * bool * string -> MetalPerformanceShadersGraph.MPSGraphTensor

Parameters

This
MPSGraph
widthAxisTensor
MPSGraphTensor
heightAxisTensor
MPSGraphTensor
depthAxisTensor
MPSGraphTensor
blockSize
UIntPtr

unativeint

usePixelShuffleOrder
Boolean
name
String

Returns

Attributes

Applies to