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MDLAnimatedMatrix4x4.SetValue Method

Definition

Overloads

SetValue(NMatrix4, Double)

[Foundation.Export("setFloat4x4:atTime:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetValue(CoreGraphics.NMatrix4 value, double time);
[<Foundation.Export("setFloat4x4:atTime:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetValue : CoreGraphics.NMatrix4 * double -> unit
override this.SetValue : CoreGraphics.NMatrix4 * double -> unit

Parameters

value
NMatrix4
time
Double
Attributes

Applies to

SetValue(NMatrix4d, Double)

[Foundation.Export("setDouble4x4:atTime:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetValue(CoreGraphics.NMatrix4d value, double time);
[<Foundation.Export("setDouble4x4:atTime:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetValue : CoreGraphics.NMatrix4d * double -> unit
override this.SetValue : CoreGraphics.NMatrix4d * double -> unit

Parameters

value
NMatrix4d
time
Double
Attributes

Applies to