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MDLAnimatedVector2.SetValue Method

Definition

Overloads

SetValue(NVector2d, Double)

[Foundation.Export("setDouble2:atTime:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetValue(CoreGraphics.NVector2d value, double time);
[<Foundation.Export("setDouble2:atTime:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetValue : CoreGraphics.NVector2d * double -> unit
override this.SetValue : CoreGraphics.NVector2d * double -> unit

Parameters

value
NVector2d
time
Double
Attributes

Applies to

SetValue(Vector2, Double)

[Foundation.Export("setFloat2:atTime:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetValue(System.Numerics.Vector2 value, double time);
[<Foundation.Export("setFloat2:atTime:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetValue : System.Numerics.Vector2 * double -> unit
override this.SetValue : System.Numerics.Vector2 * double -> unit

Parameters

value
Vector2
time
Double
Attributes

Applies to