Share via


MDLAnimatedVector4.SetValue Method

Definition

Overloads

SetValue(NVector4d, Double)

[Foundation.Export("setDouble4:atTime:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetValue(CoreGraphics.NVector4d value, double time);
[<Foundation.Export("setDouble4:atTime:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetValue : CoreGraphics.NVector4d * double -> unit
override this.SetValue : CoreGraphics.NVector4d * double -> unit

Parameters

value
NVector4d
time
Double
Attributes

Applies to

SetValue(Vector4, Double)

[Foundation.Export("setFloat4:atTime:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetValue(System.Numerics.Vector4 value, double time);
[<Foundation.Export("setFloat4:atTime:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetValue : System.Numerics.Vector4 * double -> unit
override this.SetValue : System.Numerics.Vector4 * double -> unit

Parameters

value
Vector4
time
Double
Attributes

Applies to