MDLPhysicallyPlausibleScatteringFunction Class
Definition
Important
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Represents a bidirectional reflectance distribution function to use when rendering a MDLMaterialTextureWrapMode.
[Foundation.Register("MDLPhysicallyPlausibleScatteringFunction", true)]
public class MDLPhysicallyPlausibleScatteringFunction : ModelIO.MDLScatteringFunction
[<Foundation.Register("MDLPhysicallyPlausibleScatteringFunction", true)>]
type MDLPhysicallyPlausibleScatteringFunction = class
inherit MDLScatteringFunction
- Inheritance
- Attributes
Remarks
The properties on this object, except for Version have valid values only in the range [0.0, 1.0].
Constructors
| Name | Description |
|---|---|
| MDLPhysicallyPlausibleScatteringFunction() |
Creates a new MDLPhysicallyPlausibleScatteringFunction with default values. |
| MDLPhysicallyPlausibleScatteringFunction(NativeHandle) |
A constructor used when creating managed representations of unmanaged objects. Called by the runtime. |
| MDLPhysicallyPlausibleScatteringFunction(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
Properties
| Name | Description |
|---|---|
| AccessibilityAttributedUserInputLabels | (Inherited from NSObject) |
| AccessibilityRespondsToUserInteraction | (Inherited from NSObject) |
| AccessibilityTextualContext | (Inherited from NSObject) |
| AccessibilityUserInputLabels | (Inherited from NSObject) |
| AmbientOcclusion |
Gets the degree to which ambient light is blocked by neighboring geometry. (Inherited from MDLScatteringFunction) |
| AmbientOcclusionScale |
Gets a multiplier for the degree to which ambient light is blocked by neighboring geometry. The default value is |
| Anisotropic |
Gets the degree to which reflection varies as a function of the angle from the tangential vector. The default is |
| AnisotropicRotation |
Gets the angular deviation from which anisotropic effects are calculated, relative to the tangential basis. The default is |
| BaseColor |
Gets the base color of the material. (Inherited from MDLScatteringFunction) |
| Class | (Inherited from NSObject) |
| ClassHandle |
The Objective-C class handle for this class. |
| Clearcoat |
Gets the intensity of secondary highlights. The default is |
| ClearcoatGloss |
Gets the sharpness of secondary highlights. The default is |
| DebugDescription | (Inherited from NSObject) |
| Description | (Inherited from NSObject) |
| Emission |
Gets the radiance color of the material, which provides a minimum illumination when the object is darkened by the rest of the lighting and shading model. (Inherited from MDLScatteringFunction) |
| ExposedBindings | (Inherited from NSObject) |
| Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from NSObject) |
| InterfaceIndexOfRefraction |
Gets the n1 term in Schlick's approximation of the Fresnel factor in specular relection. (Inherited from MDLScatteringFunction) |
| IsDirectBinding | (Inherited from NSObject) |
| IsProxy | (Inherited from NSObject) |
| MaterialIndexOfRefraction |
Gets the n2 term in Schlick's approximation of the Fresnel factor in specular relection.. (Inherited from MDLScatteringFunction) |
| Metallic |
Gets the degree to which the surface appears metallic. The default is |
| Name |
Gets or sets the descriptive name of the named object. (Inherited from MDLScatteringFunction) |
| Normal |
Gets the deviation of surface normals in model coordinate space. (Inherited from MDLScatteringFunction) |
| RetainCount | (Inherited from NSObject) |
| Roughness |
Gets the surface roughness. The default is |
| Self | (Inherited from NSObject) |
| Sheen |
Gets or sets the degree of added low-angle reflection. The default is |
| SheenTint |
Gets the degree to which low-angle reflections are tinted by the surface color. The default is |
| Specular |
Gets the intensity of specular highlighting. (Inherited from MDLScatteringFunction) |
| SpecularAmount |
Gets the relative strength of specular highlights. The default is |
| SpecularTint |
Gets the degree to which specular reflections are tinted by the surface color. The default is |
| Subsurface |
Gets the degree to which light is scattered immediately beneath the surface. The default is |
| Superclass | (Inherited from NSObject) |
| SuperHandle |
Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) |
| Version |
Gets the scattering function version. |
| Zone | (Inherited from NSObject) |