SCNMatrix4.CreatePerspectiveFieldOfView Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat) |
Creates a perspective projection matrix. |
| CreatePerspectiveFieldOfView(Single, Single, Single, Single) |
Creates a perspective projection matrix. |
| CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat, SCNMatrix4) |
Creates a perspective projection matrix. |
| CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4) |
Creates a perspective projection matrix. |
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat)
Creates a perspective projection matrix.
public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView(System.Runtime.InteropServices.NFloat fovy, System.Runtime.InteropServices.NFloat aspect, System.Runtime.InteropServices.NFloat zNear, System.Runtime.InteropServices.NFloat zFar);
static member CreatePerspectiveFieldOfView : System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat -> SceneKit.SCNMatrix4
Parameters
- fovy
- NFloat
Angle of the field of view in the y direction (in radians)
- aspect
- NFloat
Aspect ratio of the view (width / height)
- zNear
- NFloat
Distance to the near clip plane
- zFar
- NFloat
Distance to the far clip plane
Returns
A projection matrix that transforms camera space to raster space
Exceptions
Applies to
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
Creates a perspective projection matrix.
public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView(float fovy, float aspect, float zNear, float zFar);
static member CreatePerspectiveFieldOfView : single * single * single * single -> SceneKit.SCNMatrix4
Parameters
- fovy
- Single
Angle of the field of view in the y direction (in radians)
- aspect
- Single
Aspect ratio of the view (width / height)
- zNear
- Single
Distance to the near clip plane
- zFar
- Single
Distance to the far clip plane
Returns
A projection matrix that transforms camera space to raster space
Exceptions
Applies to
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
Creates a perspective projection matrix.
public static void CreatePerspectiveFieldOfView(System.Runtime.InteropServices.NFloat fovy, System.Runtime.InteropServices.NFloat aspect, System.Runtime.InteropServices.NFloat zNear, System.Runtime.InteropServices.NFloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * SCNMatrix4 -> unit
Parameters
- fovy
- NFloat
Angle of the field of view in the y direction (in radians)
- aspect
- NFloat
Aspect ratio of the view (width / height)
- zNear
- NFloat
Distance to the near clip plane
- zFar
- NFloat
Distance to the far clip plane
- result
- SCNMatrix4
A projection matrix that transforms camera space to raster space
Exceptions
Applies to
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)
Creates a perspective projection matrix.
public static void CreatePerspectiveFieldOfView(float fovy, float aspect, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : single * single * single * single * SCNMatrix4 -> unit
Parameters
- fovy
- Single
Angle of the field of view in the y direction (in radians)
- aspect
- Single
Aspect ratio of the view (width / height)
- zNear
- Single
Distance to the near clip plane
- zFar
- Single
Distance to the far clip plane
- result
- SCNMatrix4
A projection matrix that transforms camera space to raster space