SCNMatrix4.CreatePerspectiveOffCenter Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat) |
Creates a perspective projection matrix. |
| CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single) |
Creates a perspective projection matrix. |
| CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4) |
Creates a perspective projection matrix. |
| CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4) |
Creates a perspective projection matrix. |
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
Creates a perspective projection matrix.
public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter(System.Runtime.InteropServices.NFloat left, System.Runtime.InteropServices.NFloat right, System.Runtime.InteropServices.NFloat bottom, System.Runtime.InteropServices.NFloat top, System.Runtime.InteropServices.NFloat zNear, System.Runtime.InteropServices.NFloat zFar);
static member CreatePerspectiveOffCenter : System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat -> SceneKit.SCNMatrix4
Parameters
- left
- NFloat
Left edge of the view frustum
- right
- NFloat
Right edge of the view frustum
- bottom
- NFloat
Bottom edge of the view frustum
- top
- NFloat
Top edge of the view frustum
- zNear
- NFloat
Distance to the near clip plane
- zFar
- NFloat
Distance to the far clip plane
Returns
A projection matrix that transforms camera space to raster space
Exceptions
Applies to
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
Creates a perspective projection matrix.
public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float zNear, float zFar);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4
Parameters
- left
- Single
Left edge of the view frustum
- right
- Single
Right edge of the view frustum
- bottom
- Single
Bottom edge of the view frustum
- top
- Single
Top edge of the view frustum
- zNear
- Single
Distance to the near clip plane
- zFar
- Single
Distance to the far clip plane
Returns
A projection matrix that transforms camera space to raster space
Exceptions
Applies to
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
Creates a perspective projection matrix.
public static void CreatePerspectiveOffCenter(System.Runtime.InteropServices.NFloat left, System.Runtime.InteropServices.NFloat right, System.Runtime.InteropServices.NFloat bottom, System.Runtime.InteropServices.NFloat top, System.Runtime.InteropServices.NFloat zNear, System.Runtime.InteropServices.NFloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * SCNMatrix4 -> unit
Parameters
- left
- NFloat
Left edge of the view frustum
- right
- NFloat
Right edge of the view frustum
- bottom
- NFloat
Bottom edge of the view frustum
- top
- NFloat
Top edge of the view frustum
- zNear
- NFloat
Distance to the near clip plane
- zFar
- NFloat
Distance to the far clip plane
- result
- SCNMatrix4
A projection matrix that transforms camera space to raster space
Exceptions
Applies to
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
Creates a perspective projection matrix.
public static void CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single * SCNMatrix4 -> unit
Parameters
- left
- Single
Left edge of the view frustum
- right
- Single
Right edge of the view frustum
- bottom
- Single
Bottom edge of the view frustum
- top
- Single
Top edge of the view frustum
- zNear
- Single
Distance to the near clip plane
- zFar
- Single
Distance to the far clip plane
- result
- SCNMatrix4
A projection matrix that transforms camera space to raster space