SCNMatrix4.Mult Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
| Name | Description |
|---|---|
| Mult(SCNMatrix4, SCNMatrix4) |
Combines two transformation matrices. |
| Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4) |
Combines two transformation matrices. |
Mult(SCNMatrix4, SCNMatrix4)
Combines two transformation matrices.
public static SceneKit.SCNMatrix4 Mult(SceneKit.SCNMatrix4 left, SceneKit.SCNMatrix4 right);
static member Mult : SceneKit.SCNMatrix4 * SceneKit.SCNMatrix4 -> SceneKit.SCNMatrix4
Parameters
- left
- SCNMatrix4
The first transformation of the combination.
- right
- SCNMatrix4
The second transformation of the combination.
Returns
A new instance that is the result of the combination
Remarks
Combining two transformation matrices means using matrix multiplication to multiply them in the reverse order (right * left).
Applies to
Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4)
Combines two transformation matrices.
public static void Mult(ref SceneKit.SCNMatrix4 left, ref SceneKit.SCNMatrix4 right, out SceneKit.SCNMatrix4 result);
static member Mult : SCNMatrix4 * SCNMatrix4 * SCNMatrix4 -> unit
Parameters
- left
- SCNMatrix4
The first transformation of the combination.
- right
- SCNMatrix4
The second transformation of the combination.
- result
- SCNMatrix4
A new instance that is the result of the combination
Remarks
Combining two transformation matrices means using matrix multiplication to multiply them in the reverse order (right * left).