Share via


SCNMatrix4.Mult Method

Definition

Overloads

Name Description
Mult(SCNMatrix4, SCNMatrix4)

Combines two transformation matrices.

Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4)

Combines two transformation matrices.

Mult(SCNMatrix4, SCNMatrix4)

Combines two transformation matrices.

public static SceneKit.SCNMatrix4 Mult(SceneKit.SCNMatrix4 left, SceneKit.SCNMatrix4 right);
static member Mult : SceneKit.SCNMatrix4 * SceneKit.SCNMatrix4 -> SceneKit.SCNMatrix4

Parameters

left
SCNMatrix4

The first transformation of the combination.

right
SCNMatrix4

The second transformation of the combination.

Returns

A new instance that is the result of the combination

Remarks

Combining two transformation matrices means using matrix multiplication to multiply them in the reverse order (right * left).

Applies to

Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4)

Combines two transformation matrices.

public static void Mult(ref SceneKit.SCNMatrix4 left, ref SceneKit.SCNMatrix4 right, out SceneKit.SCNMatrix4 result);
static member Mult : SCNMatrix4 * SCNMatrix4 * SCNMatrix4 -> unit

Parameters

left
SCNMatrix4

The first transformation of the combination.

right
SCNMatrix4

The second transformation of the combination.

result
SCNMatrix4

A new instance that is the result of the combination

Remarks

Combining two transformation matrices means using matrix multiplication to multiply them in the reverse order (right * left).

Applies to