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SCNMatrix4.Rotate Method

Definition

Overloads

Name Description
Rotate(Quaternion)

Build a rotation matrix from a quaternion

Rotate(NQuaterniond)

Build a rotation matrix from a quaternion

Rotate(Quaternion)

Build a rotation matrix from a quaternion

public static SceneKit.SCNMatrix4 Rotate(System.Numerics.Quaternion q);
static member Rotate : System.Numerics.Quaternion -> SceneKit.SCNMatrix4

Parameters

q
Quaternion

the quaternion

Returns

A rotation matrix

Applies to

Rotate(NQuaterniond)

Build a rotation matrix from a quaternion

public static SceneKit.SCNMatrix4 Rotate(CoreGraphics.NQuaterniond q);
static member Rotate : CoreGraphics.NQuaterniond -> SceneKit.SCNMatrix4

Parameters

q
NQuaterniond

the quaternion

Returns

A rotation matrix

Applies to