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SCNNode.Look Method

Definition

Overloads

Look(SCNVector3)

[Foundation.Export("lookAt:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Look(SceneKit.SCNVector3 worldTarget);
[<Foundation.Export("lookAt:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Look : SceneKit.SCNVector3 -> unit
override this.Look : SceneKit.SCNVector3 -> unit

Parameters

worldTarget
SCNVector3
Attributes

Applies to

Look(SCNVector3, SCNVector3, SCNVector3)

[Foundation.Export("lookAt:up:localFront:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Look(SceneKit.SCNVector3 worldTarget, SceneKit.SCNVector3 worldUp, SceneKit.SCNVector3 localFront);
[<Foundation.Export("lookAt:up:localFront:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Look : SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> unit
override this.Look : SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> unit

Parameters

worldTarget
SCNVector3
worldUp
SCNVector3
localFront
SCNVector3
Attributes

Applies to