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SCNParticleSystem.Create Method

Definition

Overloads

Name Description
Create()
Create(String, String)

Create()

[Foundation.Export("particleSystem")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNParticleSystem Create();
[<Foundation.Export("particleSystem")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : unit -> SceneKit.SCNParticleSystem

Returns

Attributes

Applies to

Create(String, String)

[Foundation.Export("particleSystemNamed:inDirectory:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNParticleSystem? Create(string name, string? directory);
[<Foundation.Export("particleSystemNamed:inDirectory:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * string -> SceneKit.SCNParticleSystem

Parameters

name
String
directory
String

Returns

Attributes

Applies to