SCNParticleSystem.Create Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| Create() | |
| Create(String, String) |
Create()
[Foundation.Export("particleSystem")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNParticleSystem Create();
[<Foundation.Export("particleSystem")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : unit -> SceneKit.SCNParticleSystem
Returns
- Attributes
Applies to
Create(String, String)
[Foundation.Export("particleSystemNamed:inDirectory:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNParticleSystem? Create(string name, string? directory);
[<Foundation.Export("particleSystemNamed:inDirectory:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * string -> SceneKit.SCNParticleSystem
Parameters
- name
- String
- directory
- String
Returns
- Attributes