SCNPhysicsWorld.ContactTest Method
Definition
Important
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Overloads
ContactTest(SCNPhysicsBody, NSDictionary)
[Foundation.Export("contactTestWithBody:options:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNPhysicsContact[] ContactTest(SceneKit.SCNPhysicsBody body, Foundation.NSDictionary? options);
[<Foundation.Export("contactTestWithBody:options:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ContactTest : SceneKit.SCNPhysicsBody * Foundation.NSDictionary -> SceneKit.SCNPhysicsContact[]
override this.ContactTest : SceneKit.SCNPhysicsBody * Foundation.NSDictionary -> SceneKit.SCNPhysicsContact[]
Parameters
- body
- SCNPhysicsBody
- options
- NSDictionary
Returns
- Attributes
Applies to
ContactTest(SCNPhysicsBody, SCNPhysicsTest)
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public SceneKit.SCNPhysicsContact[] ContactTest(SceneKit.SCNPhysicsBody body, SceneKit.SCNPhysicsTest? options);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
member this.ContactTest : SceneKit.SCNPhysicsBody * SceneKit.SCNPhysicsTest -> SceneKit.SCNPhysicsContact[]
Parameters
- body
- SCNPhysicsBody
- options
- SCNPhysicsTest
Returns
- Attributes
Applies to
ContactTest(SCNPhysicsBody, SCNPhysicsBody, NSDictionary)
[Foundation.Export("contactTestBetweenBody:andBody:options:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNPhysicsContact[] ContactTest(SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNPhysicsBody bodyB, Foundation.NSDictionary? options);
[<Foundation.Export("contactTestBetweenBody:andBody:options:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ContactTest : SceneKit.SCNPhysicsBody * SceneKit.SCNPhysicsBody * Foundation.NSDictionary -> SceneKit.SCNPhysicsContact[]
override this.ContactTest : SceneKit.SCNPhysicsBody * SceneKit.SCNPhysicsBody * Foundation.NSDictionary -> SceneKit.SCNPhysicsContact[]
Parameters
- bodyA
- SCNPhysicsBody
- bodyB
- SCNPhysicsBody
- options
- NSDictionary
Returns
- Attributes
Applies to
ContactTest(SCNPhysicsBody, SCNPhysicsBody, SCNPhysicsTest)
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public SceneKit.SCNPhysicsContact[] ContactTest(SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNPhysicsBody bodyB, SceneKit.SCNPhysicsTest? options);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
member this.ContactTest : SceneKit.SCNPhysicsBody * SceneKit.SCNPhysicsBody * SceneKit.SCNPhysicsTest -> SceneKit.SCNPhysicsContact[]
Parameters
- bodyA
- SCNPhysicsBody
- bodyB
- SCNPhysicsBody
- options
- SCNPhysicsTest
Returns
- Attributes