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SCNRenderer.FromContext Method

Definition

Overloads

FromContext(CGLContext, NSDictionary)

public static SceneKit.SCNRenderer FromContext(OpenGL.CGLContext context, Foundation.NSDictionary? options);
static member FromContext : OpenGL.CGLContext * Foundation.NSDictionary -> SceneKit.SCNRenderer

Parameters

context
CGLContext
options
NSDictionary

Returns

Applies to

FromContext(EAGLContext, NSDictionary)

public static SceneKit.SCNRenderer FromContext(OpenGLES.EAGLContext context, Foundation.NSDictionary? options);
static member FromContext : OpenGLES.EAGLContext * Foundation.NSDictionary -> SceneKit.SCNRenderer

Parameters

context
EAGLContext
options
NSDictionary

Returns

Applies to

FromContext(IntPtr, NSDictionary)

[Foundation.Export("rendererWithContext:options:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNRenderer FromContext(IntPtr context, Foundation.NSDictionary? options);
[<Foundation.Export("rendererWithContext:options:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromContext : nativeint * Foundation.NSDictionary -> SceneKit.SCNRenderer

Parameters

context
IntPtr

nativeint

options
NSDictionary

Returns

Attributes

Applies to