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SCNSceneSource.SceneFromOptions Method

Definition

Overloads

Name Description
SceneFromOptions(NSDictionary, SCNSceneSourceStatusHandler)
SceneFromOptions(SCNSceneLoadingOptions, SCNSceneSourceStatusHandler)

Creates a new scene from the specified options dictionary, periodically calling statusHandler to report progress.

SceneFromOptions(NSDictionary, SCNSceneSourceStatusHandler)

[Foundation.Export("sceneWithOptions:statusHandler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNScene? SceneFromOptions(Foundation.NSDictionary? options, SceneKit.SCNSceneSourceStatusHandler? statusHandler);
[<Foundation.Export("sceneWithOptions:statusHandler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SceneFromOptions : Foundation.NSDictionary * SceneKit.SCNSceneSourceStatusHandler -> SceneKit.SCNScene
override this.SceneFromOptions : Foundation.NSDictionary * SceneKit.SCNSceneSourceStatusHandler -> SceneKit.SCNScene

Parameters

options
NSDictionary

Returns

Attributes

Applies to

SceneFromOptions(SCNSceneLoadingOptions, SCNSceneSourceStatusHandler)

Creates a new scene from the specified options dictionary, periodically calling statusHandler to report progress.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public SceneKit.SCNScene? SceneFromOptions(SceneKit.SCNSceneLoadingOptions? options, SceneKit.SCNSceneSourceStatusHandler? statusHandler);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
member this.SceneFromOptions : SceneKit.SCNSceneLoadingOptions * SceneKit.SCNSceneSourceStatusHandler -> SceneKit.SCNScene

Parameters

Returns

Attributes

Applies to