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SCNShape.Create Method

Definition

Overloads

Create(NSBezierPath, NFloat)

[Foundation.Export("shapeWithPath:extrusionDepth:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNShape Create(AppKit.NSBezierPath? path, System.Runtime.InteropServices.NFloat extrusionDepth);
[<Foundation.Export("shapeWithPath:extrusionDepth:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : AppKit.NSBezierPath * System.Runtime.InteropServices.NFloat -> SceneKit.SCNShape

Parameters

extrusionDepth
NFloat

Returns

Attributes

Applies to

Create(UIBezierPath, NFloat)

[Foundation.Export("shapeWithPath:extrusionDepth:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNShape Create(UIKit.UIBezierPath? path, System.Runtime.InteropServices.NFloat extrusionDepth);
[<Foundation.Export("shapeWithPath:extrusionDepth:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : UIKit.UIBezierPath * System.Runtime.InteropServices.NFloat -> SceneKit.SCNShape

Parameters

extrusionDepth
NFloat

Returns

Attributes

Applies to