SCNVector3.Clamp Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| Clamp(SCNVector3, SCNVector3, SCNVector3) |
Clamp a vector to the given minimum and maximum vectors |
| Clamp(SCNVector3, SCNVector3, SCNVector3, SCNVector3) |
Clamp a vector to the given minimum and maximum vectors |
Clamp(SCNVector3, SCNVector3, SCNVector3)
Clamp a vector to the given minimum and maximum vectors
public static SceneKit.SCNVector3 Clamp(SceneKit.SCNVector3 vec, SceneKit.SCNVector3 min, SceneKit.SCNVector3 max);
static member Clamp : SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNVector3
Parameters
- vec
- SCNVector3
Input vector
- min
- SCNVector3
Minimum vector
- max
- SCNVector3
Maximum vector
Returns
The clamped vector
Applies to
Clamp(SCNVector3, SCNVector3, SCNVector3, SCNVector3)
Clamp a vector to the given minimum and maximum vectors
public static void Clamp(ref SceneKit.SCNVector3 vec, ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max, out SceneKit.SCNVector3 result);
static member Clamp : SCNVector3 * SCNVector3 * SCNVector3 * SCNVector3 -> unit
Parameters
- vec
- SCNVector3
Input vector
- min
- SCNVector3
Minimum vector
- max
- SCNVector3
Maximum vector
- result
- SCNVector3
The clamped vector