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SCNVector3.Clamp Method

Definition

Overloads

Name Description
Clamp(SCNVector3, SCNVector3, SCNVector3)

Clamp a vector to the given minimum and maximum vectors

Clamp(SCNVector3, SCNVector3, SCNVector3, SCNVector3)

Clamp a vector to the given minimum and maximum vectors

Clamp(SCNVector3, SCNVector3, SCNVector3)

Clamp a vector to the given minimum and maximum vectors

public static SceneKit.SCNVector3 Clamp(SceneKit.SCNVector3 vec, SceneKit.SCNVector3 min, SceneKit.SCNVector3 max);
static member Clamp : SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNVector3

Parameters

vec
SCNVector3

Input vector

min
SCNVector3

Minimum vector

max
SCNVector3

Maximum vector

Returns

The clamped vector

Applies to

Clamp(SCNVector3, SCNVector3, SCNVector3, SCNVector3)

Clamp a vector to the given minimum and maximum vectors

public static void Clamp(ref SceneKit.SCNVector3 vec, ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max, out SceneKit.SCNVector3 result);
static member Clamp : SCNVector3 * SCNVector3 * SCNVector3 * SCNVector3 -> unit

Parameters

vec
SCNVector3

Input vector

min
SCNVector3

Minimum vector

max
SCNVector3

Maximum vector

result
SCNVector3

The clamped vector

Applies to