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SCNVector3.ComponentMin Method

Definition

Overloads

Name Description
ComponentMin(SCNVector3, SCNVector3)

Calculate the component-wise minimum of two vectors

ComponentMin(SCNVector3, SCNVector3, SCNVector3)

Calculate the component-wise minimum of two vectors

ComponentMin(SCNVector3, SCNVector3)

Calculate the component-wise minimum of two vectors

public static SceneKit.SCNVector3 ComponentMin(SceneKit.SCNVector3 a, SceneKit.SCNVector3 b);
static member ComponentMin : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNVector3

Parameters

a
SCNVector3

First operand

b
SCNVector3

Second operand

Returns

The component-wise minimum

Applies to

ComponentMin(SCNVector3, SCNVector3, SCNVector3)

Calculate the component-wise minimum of two vectors

public static void ComponentMin(ref SceneKit.SCNVector3 a, ref SceneKit.SCNVector3 b, out SceneKit.SCNVector3 result);
static member ComponentMin : SCNVector3 * SCNVector3 * SCNVector3 -> unit

Parameters

a
SCNVector3

First operand

b
SCNVector3

Second operand

result
SCNVector3

The component-wise minimum

Applies to