SCNVector3.Cross Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| Cross(SCNVector3, SCNVector3) |
Caclulate the cross (vector) product of two vectors |
| Cross(SCNVector3, SCNVector3, SCNVector3) |
Caclulate the cross (vector) product of two vectors |
Cross(SCNVector3, SCNVector3)
Caclulate the cross (vector) product of two vectors
public static SceneKit.SCNVector3 Cross(SceneKit.SCNVector3 left, SceneKit.SCNVector3 right);
static member Cross : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNVector3
Parameters
- left
- SCNVector3
First operand
- right
- SCNVector3
Second operand
Returns
The cross product of the two inputs
Applies to
Cross(SCNVector3, SCNVector3, SCNVector3)
Caclulate the cross (vector) product of two vectors
public static void Cross(ref SceneKit.SCNVector3 left, ref SceneKit.SCNVector3 right, out SceneKit.SCNVector3 result);
static member Cross : SCNVector3 * SCNVector3 * SCNVector3 -> unit
Parameters
- left
- SCNVector3
First operand
- right
- SCNVector3
Second operand
- result
- SCNVector3
The cross product of the two inputs