SCNVector3.TransformNormal Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| TransformNormal(SCNVector3, SCNMatrix4) |
Transform a Normal by the given Matrix |
| TransformNormal(SCNVector3, SCNMatrix4, SCNVector3) |
Transform a Normal by the given Matrix |
TransformNormal(SCNVector3, SCNMatrix4)
Transform a Normal by the given Matrix
public static SceneKit.SCNVector3 TransformNormal(SceneKit.SCNVector3 norm, SceneKit.SCNMatrix4 mat);
static member TransformNormal : SceneKit.SCNVector3 * SceneKit.SCNMatrix4 -> SceneKit.SCNVector3
Parameters
- norm
- SCNVector3
The column-based normal to transform
- mat
- SCNMatrix4
The desired transformation
Returns
The transformed normal
Remarks
This calculates the inverse of the given matrix, use TransformNormalInverse if you already have the inverse to avoid this extra calculation
Applies to
TransformNormal(SCNVector3, SCNMatrix4, SCNVector3)
Transform a Normal by the given Matrix
public static void TransformNormal(ref SceneKit.SCNVector3 norm, ref SceneKit.SCNMatrix4 mat, out SceneKit.SCNVector3 result);
static member TransformNormal : SCNVector3 * SCNMatrix4 * SCNVector3 -> unit
Parameters
- norm
- SCNVector3
The column-based normal to transform
- mat
- SCNMatrix4
The desired transformation
- result
- SCNVector3
The transformed normal
Remarks
This calculates the inverse of the given matrix, use TransformNormalInverse if you already have the inverse to avoid this extra calculation